Ubisoft Massive "Intelligence Annex" Division 1
Edge Magazine Top 100 Hot Developers, 2009
Ubisoft Insomnia 65, Tom Clancy's Brand, Host
2016 - PRESENT
UBISOFT REFLECTIONS
Development Director, Clancy IP
Manage Tom Clancy's intellectual property as Development Director, Clancy IP. Includes management, creation, and approvals of weapons, tactical equipment and vehicles for Clancy themed content. Point of contact for tactical equipment licensing.
Have also provided logo creation, character profile writing, and narrative research. My role is officially classed as "Narrative and Realization" for Ubisoft.
In the press: Host at Insomnia 65 UK gaming event
In the press: Clancy 20 Year Anniversary Interview
2013 - 2016
UBISOFT RED STORM ENTERTAINMENT
Lead Character and Animation Artist
Led AAA character art and animation team for Tom Clancy's The Division 1. Was responsible for production, creation, and feedback loop for character assets to Ubisoft Massive’s Art Director and Producers. Also, provided prototype character assets for new titles, including Star Trek: Bridge Crew and Werewolves Within.
Awards Include: Studio’s "Rising Star"
In the press: Intelligence Annex the Division Character Modelling Interview
1998 - 2013
HIGH VOLTAGE SOFTWARE
Creative and Art Director
15 year career as studio creative and art director. Completed 50+ shipped games, designed original titles—Conduit 1 & 2, plus mobile ver., The Grinder, etc.
Awards Include: Named #61 on Edge Magazine's list of Top 100 Hot Developers, 2009
Initiated and storyboarded this intro logo years ago.
The very first Conduit trailer we ever produced. It's still damn cool!
Mr. Craig Harris hosted Eric and me on IGN to demo The Grinder.
Unseen 64 contemplates whatever happened to The Grinder. Well, it didn't fail from lack of trying. I'd call it bad timing and possibly some bad luck. Our Wii Grinder team was very talented.
We worked with Nintendo.