About developing future games and loving my work.
Welcome to my personal website
Present and past game studios
Plushies for everyone!
Play Claw Castle, the free to play grabber game. Available NOW on itch.io!
Players get to test their skills and luck as they try to grab prizes with a mechanical claw. Claw Castle is sure to provide entertainment for kids of all ages.
Fully coded and built by me, be sure to play often in order to find new surprises. Also, feel free to send feedback.
So come on over and give it a try - you might just be a claw-grabbing champion in the making!
SKETCHFAB MODELS
HARD SURFACE MODELING
PHOTOGRAMMETRY
TESTIMONIALS
"I have been working closely with Matt for over two years, Matt's work had a huge impact on the production of the game we were working on (on different aspects such as narration, character design, lore, world building...). He is someone you can trust and is able to work and be efficient in very complex environments. He has great human skills, and a perfect knowledge of brand challenges. I would be more than happy to cross his path again on a new project in the future." — Romain Bingler, International Brand Manager @ Ubisoft
"I had the opportunity of working with Matt when he was a Senior IP Developer for the Tom Clancy’s brand. He went through great efforts to coordinate a large number of highly important projects with ambitious objectives and varying stakes, including ours. He also greatly contributed to bringing cohesiveness and coordination to the overall brand architecture. He also helped us build a world & draft a high-level narration that respected Tom Clancy guidelines for an important mobile game, which was a great help in making sure our project was embedded in the Tom Clancy gaming universe. Matt is passionate and methodical and an overall great person to work with." — Denis Despoux, Product Manager @ Ubisoft
"I worked with Matt on Division 1 and I found him to be a tireless professional that cared deeply about the subject matter (which was the world built by Tom Clancy). I felt that his passion for the IP and his communication skills contributed to the quality of the end product and I would happily recommend him." — Patrick O'Casey, Producer for Games & Movies @ Massive Entertainment
"Matt is an extremely talented Art Director, with excellent artistic vision and continuing commitment to overall excellence. Matt trained me as a 3d artist years ago and I owe a great deal of my success to his teaching and wisdom. He has that fine combination of patient, yet firm leadership that is necessary in our industry. Matt embraces technology and encourages growth in his art staff. Often being the first to jump into new tech and methods of production, he shows no fear of techniques that improve quality and efficiency. I firmly believe he is one of the best in the industry." — Markus Peekna, Studio Character Artist @ Raven Software
"Matt is a strong manager with a fair hand as well as the ability to infuse his enthusiasm for making great games into his personnel. He has the ability to create a solid understandable vision both in Art and Design direction. He is very easy to get along with and always willing to listen. I have worked directly with him for years now and am proud to know him." — David Pellas, Chief Operating Officer @ Raven Software
"I was lucky enough to work alongside Matt Corso for several years. As a Creative Director he has a knack for finding and directing the best talent, while coordinating multiple teams to reach their full potential. His vision and passion for games is obvious. In addition to all of that, he’s a lot of fun to work with and I’d jump at the chance to team up with him again." — Jonathan Krusell, EPM @ Apple
"I've known and worked with Matt for a decade now and never fail to be inspired by his humility and quiet greatness. He has a powerful and rare ability to bring together top talent to synergistically create huge value; encouraging and synthesising creative input to bring talented teams to peak productivity. Equally, his ability to leverage technology, create and painstakingly execute mammoth projects (like the character database) for the good of the corporation is unparalleled. If you want to a few more "best days of your working life" as a military operator or creative or specialist - work with Matt." —Brad Wright, UK Navy Veteran, Executive Buisiness Coach
WHY DID I MAKE A CARBS PORTIONING TOOL?
When preparing a meal, packaged portions of flour, noodles, oatmeal, etc, are measured in carbs per 100 grams, however your food portion is usually much smaller.
After weighing out your personal portion in grams, you can use this tool to figure out the total number of carbs in the meal. You only need to type in the weights, and it will auto-calculate. It works on PC, iPhone, and Android devices with the touch screen. So, you can quickly figure out total carbs on the go.